Dragon Slayer 3D Asset

The Dragon Slayer is a game-ready asset that I created using Maya, ZBrush, and Substance Painter. I began with a base mesh modeled in Maya and sculpted a high poly in ZBrush, with re-topology back in Maya. Textured in Substance Painter, lit and rendered using Marmoset Toolbag 3.

Tris: 5,110

Textures: (2X) 2048x2048

360 Turntable Video: