Resume
Brandon Zeff
Level Designer
EMAIL: BrandonZin3D@gmail.com
LINKEDIN: Brandon Zeff
INSTAGRAM: @BrandonZin3D
ARTSTATION: BrandonZin3D
Tools
Unreal Engine 4/5
Photoshop
Unity Engine
Marmoset Toolbag
UE for Fortnite
Figma
Playcanvas
PureRef
Blender
After Effects
Substance Painter
TortoiseSVN
Substance Designer
Perforce
xNormal
Confluence
GIMP
Github
Autodesk Maya
Sourcetree
ZBrush
JIRA
Illustrator
Skills
Level Design
Game Design
Content Design
Unreal Blueprints
Unity C#
Prototyping
Problem Solving
Version Control
Documentation
Team Leadership
Communication
Project Management
3D Modeling
3D Texturing
3D Lighting
UV Unwrapping
3D Animation
Unreal Shaders
Javascript
Data Analysis
Experience
May 2024 - Present
Mob Entertainment | Level Designer
Poppy Playtime: Chapter 4 - Safe Haven (PC)
Designed and developed puzzle-horror levels from concept to release
Several additional greyboxes from paper designs
Supporting Lead LD on key major gameplay moments, coordinating multi-disciplinary efforts, and resolving major blockers
Maintained documentation on levels and features during development
Collaborate and articulate with all disciplines of game development to realize designs and creatively solve problems
Extensive level and technical prototyping with minimal support
Crafting gameplay gyms to establish Level & Game Design practices
Mentoring a Junior LD
April 2022 - April 2024
Devhouse
Unannounced AAA Project - Lead Level Designer, Lead Content Designer, Level Artist
Aliens: Fireteam Elite (PC, Xbox One/X/S, PS4/5, Nintendo Switch) - Level Designer, Content Designer, Lead Level Artist
Level designer, content designer, and lead level artist for Ruptured Cistern game mode using UE4.
Project lead - Studied the existing project; Delegated tasks; Managed and guided team; Client, team, and cross-functional communication.
Owned level blockout, iteration, and polish from concept to release; Created all combat encounters; Implemented all gameplay elements.
Lead level artist from white box through polish; Directed other artists; Defined lighting themes; assisted with final lighting pass.
Reviewed and resolved all QA tickets with documentation.
Organized and directed optimizations; Achieved target performance on all platforms.
Summer at Catmai: Fishing Purrrfected (Cancelled) - Lead Level Designer
Lead level designer for Devhouse original IP using Unity3D.
Establishing “what fun is” and player direction through level design and gameplay.
Building fun levels that support narrative needs through paper designs, blockmeshes, and iteration.
Creating and implementing level design processes to facilitate efficient design practices.
Back to Space VR - Technical Designer
Designed, developed, and implemented gameplay for a 10 person 1:1 interactive VR experience in UE5 using Blueprints.
Developed on actual hardware under real-world circumstances.
Collaborated with engineers and artists to enhance the experience.
Ronin Runner (Fortnite: 0533-7994-0371 ) - Level Designer, Lead Level Artist
Created a PvE parkour-deathrun map in UEFN with unique locomotive challenges.
Developed gameplay using custom scripting in addition to UEFN features.
Lead level artist, directed other artists for creation of new assets and level art.
Create 3D assets, including UVs and textures.
Convert, edit, and optimize 3D assets across several 3D file types.
UV map and texture creation, editing topology with existing UV layouts.
Document product information and asset thumbnails for app use.
Ensure asset quality in Unity Engine, in accordance with provided guidelines.
Realize Design | 3D Artist
December 2021 - January 2023
PeopleFun | Associate Designer
June - December 2021
Designed, tested, and iterated unique levels for mobile Unity games.
Created experimental level ramps to “find the fun” in game mechanics.
Researched, conceptualized, and pitched new design documents and game systems.
Cross-functional communication, rapidly adapted to new projects and teams.
Maintained currency with industry competition.
Key Projects:
Unannounced Mobile Game
Bricks N Balls (Android, iOS)
Fun and Games, LLC | Unannounced Mobile Game - Level Designer
December 2020 - June 2021
Designed, tested, and iterated original and unique levels.
Created experimental level ramps to “find the fun” in the game mechanics.
Researched, conceptualized, and pitched new game systems.
Prototyped new mechanics using pre-existing tools and mechanics.
Analyzed data funnels, insights, and other metrics for use in iterating, refining, and improving designs.
Me First Games | Barrel Blast (PC-Steam) - Level Designer
December 2019 - December 2020
Designed, tested, and iterated 47 original and unique levels using Unity engine.
Created level animations and implemented camera transitions.
Prototyped new mechanics using pre-existing tools and mechanics.
Tested and implemented new game mechanics.
Education
Collin College | AAS, Animation & Game Art
Graduated May 2020
Student Animators and Game Artists (S.A.G.A.) Member
Global Game Jam 2020 - 3D Artist