Aliens: Fireteam Elite - Ruptured Cistern
Official Trailer
Development Breakdowns
My Responsibilities
I was the project lead, Level Designer, Content Designer, and lead Level Artist on the Ruptured Cistern game mode for Aliens: Fireteam Elite, developed by Cold Iron Studios in Unreal Engine 4. My responsibilities included:
Project lead - Studied the existing content; frequent client, team, and cross-functional communication; managed deliverables; organized and delegated tasks.
Level Designer - Owned level blockout, iteration, and polish from concept to release; created level flow and POIs; placed enemy spawn points; defined gameplay lanes; refined all collision and AI navigation.
Content Designer - Created, iterated, and polished all combat encounters; balanced difficulty and pacing; scripted mission events; implemented all gameplay elements.
Lead Level Artist - Brought the level from white box to release; defined the look and feel of the level; directed other artists.
Lighting Artist - Established lighting themes; assisted in final lighting pass.
Reviewed and resolved, with documentation, all reported QA tickets.
Achieved target performance on all platforms.