Infiltrator - Game Assets

Infiltrator is a short, low fidelity first-person shooter developed in a short period during spare time by myself and one of my best friends. I provided game assets, including 3D models and materials, as well as level design, and my wife provided narrative voice over. Assets were created using Maya, Substance Painter, and Adobe Illustrator, rendered here in Marmoset Toolbag 3.

3D Assets

Sig Sauer P320/M18

Tris: 4,422

Textures: (2x) 2048x2048

Detail masks for this asset were created in Adobe Illustrator.

Combat Knife

Tris: 994

Textures: (1x) 1024x1024

Collapsible Table and Chairs

Chair

Tris: 1064

Textures: (1x) 1024x1024

Table

Tris: 1440

Textures: (1x) 2048x2048

Concrete Barriers

Miscellaneous Props

Materials

Materials made in Substance Designer.