Infiltrator - Game Assets
Infiltrator is a short, low fidelity first-person shooter developed in a short period during spare time by myself and one of my best friends. I provided game assets, including 3D models and materials, as well as level design, and my wife provided narrative voice over. Assets were created using Maya, Substance Painter, and Adobe Illustrator, rendered here in Marmoset Toolbag 3.
3D Assets
Sig Sauer P320/M18
Tris: 4,422
Textures: (2x) 2048x2048
Detail masks for this asset were created in Adobe Illustrator.
Combat Knife
Tris: 994
Textures: (1x) 1024x1024
Collapsible Table and Chairs
Chair
Tris: 1064
Textures: (1x) 1024x1024
Table
Tris: 1440
Textures: (1x) 2048x2048
Concrete Barriers
Miscellaneous Props
Materials
Materials made in Substance Designer.